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Plasma Rifle Exo - 248:

Responsible for all Elements. Concept by Jon Lane.

-Workflow overview
Hipoly - MayaLT
Retop - 3DCoat
Lopoly - MayaLT
Bake - Knald
Textures - Photoshop CS4
Rendering - Marmoset Toolbag 2 / CryEngine V.

Brief:
Not an easy piece to do; used a lot of floaters to solve problems. Polycount limitations by MayaLT made it harder. Learning to do: baking, proper smoothing groups, and closing off gaps was also tough to deal with. All in all: I was able to get the base materials knocked out, get the silhouette looking pretty close, and get most of the primary/secondary shapes out of the way. Definitely plan to re-doing this as I was informed that Call of Duty: AW's tri-count for weapons is around 30k.

Plasma Rifle Exo - 248: Responsible for all Elements. Concept by Jon Lane.

"Not an easy piece to do; Centerpiece and Grips were difficult to implement."

James lewis pmr threequater 001
James lewis pmr detail 001
James lewis cryengineside001

CryEngine V - Side View

James lewis cryenginethreequarter002

CryEngine V - Three Quarter

James lewis presentationcardlopoly v02 jl
James lewis presentationcardhipoly v02 jl
James lewis presentationcardtexture v02 jl